ünflat is a touch-first low-poly 3d modeling app for ipad. you make small creatures called meshlings.
it’s designed for the people blender intimidates — creative beginners, indie devs tired of pipeline pain, hobbyists frustrated by game-progression caps. you start with a primitive and pull, slice, and grow it into something. the constraints are intentional — coarse grids, soft tools, no nodes or weight painting. the goal is to make the act of modeling feel like clay.
what’s in it now
- stack — placement and carving with primitives
- nudge — ring work (slice, wider, thinner)
- grow — face work (extrude, soften, point)
- color — paint and texture
what’s coming
- teaching mode with a guided tutorial through five skill branches
- a community feed for sharing meshlings
- export to USDZ and GLTF so meshlings can travel anywhere
why “ünflat”
flatness is the default of 2d screens, of beginning 3d work, of unfinished sculpts. ünflat is the opposite — the small pleasure of a shape that’s actually a shape. an umlaut because the name should feel a little stranger than it is.